

This update requires servers to update before you can join them. You can find the full change list for this update in our blog post: If you wish to disable this feature, you can set the console variable to 0.Īnd as usual, there are plethora of new Lua API additions and changes for modders to create even cooler addons. This feature is controlled by gmod_delete_temp_files console variable and is enabled by default. This update also adds a new option to delete temporary server files on game shutdown, such as sprays. We are also introducing experimental changes that remove the script limit for singleplayer, so that you can play with all your addons regardless of how many you have installed. There are also new additions for the Hammer Editor for mappers to enjoy, such as new entities, static prop lightmaps, and more. This update adds a few new visual effects for mappers and modellers to take advantage of, for better visuals. Defer gamemode loading until all other components are loaded.Do not run OnRequestFullUpdate outside of main thread to prevent server crashes.Prevent display of concommands in gamemode settings.Fixed npc_(template_)maker crashing the server when spawning non NPC entities.Added missing snow footstep sound fallbacks.Removed Global.HTTP DNS lookups as they were causing too many issues.Potential improvement to 64圆4 cubemap quality when building map cubemaps (Community Contribution).DNS lookup Global.HTTP URLs before sending them to Steam.Added voice_recordtofile to blocked concommand list.Fixed up ToS/Privacy Policy links on Options menu.poster command now works correctly with cl_leveloverview enabled.Fixed a regression with halo/outline rendering.Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit.Steam Voice Settings opens Steam Settings in overlay.Fixed metropolice NPC crashing when its target is removed during a weapon burst fire.DListView now ignores invisible lines (Community Contribution).TTT: Fixed notification sound cue and make it toggleable (Community Contribution).TTT: Made Poltergeist weapon range easier to override (Community Contribution).

FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc.Fixed a crash issue when loading certain particle files.We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements.
